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This is a really nice, simple tower defence game right here! The idea that I have to use my slingshot to shoot at the enemies while dragging it back for maximum power is kind of like playing Angry Birds, except with moving enemies as opposed to pigs standing in place. As soon as the tower lost all of its health, my slingshot won't fire which is exactly how it's supposed to be but I can't stop dragging the slingshot for some reason. Perhaps a game over screen or even a key/button prompt to restart would help. Also, I noticed what the power-ups did and I loved using them. They also had a cool-down timer which is beyond crazy that was able to be implemented inside the game perfectly. This game fits this theme of shadow and alchemy beautifully, I can't wait to see more of this tower defence game after the jam's ratings have been released. Just a really solid entry!

Thanks for the input. Yeah I didn't get around to doing a game over mechanic because I was low on time, and felt implementing more game play features was more important. Don't ask me how long it took to simply get those UI buttons to disable for the special ammo. I definitely have more plans as far as more ammo types and special effects when they interact.