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It took a little bit for me to get the hang of things, but eventually I started to understand how everything fit together. When I started focusing my miners into simply mining a lot in the beginning for me to hire more miners, things started to really grow in scale! It also took a little bit for me to be able to understand the Monster Part mixing. If anything, I wish there were already descriptions in the Monster Parts mixing menu, though maybe the point of it is to try combinations and discover it as you go. I definitely did not expect the effects of the Blue and White mix!

Another little thing to point out is, as I improved my research and more crystals would appear, at times I couldn't click some of the bases because the crystal collider seems to take priority over all other colliders, something that also stopped me from being able to attack a monster.

Honestly, something that really impressed me was the Fog of War shadow effect! It looks really nice and fits perfectly with the pixelated style of the game. Can't imagine where to even begin to get something like that going. Really good work there!

Commanding the miners generally goes pretty smooth, and the only factor that sometimes gets on the way of that is when there's an overlap of a base with something else, because other than that, they follow everything perfectly. The art's nice, gets the point across and is quite expressive, despite the size! The music is also pretty chill. It's kind of a relaxing game. I like it!

Wow! All I can say is wow! I appreciate all of the feedback! I can tell you've spent some time playing and even more in your comment! 

I do wish I was able to spend some more time finding a way to communicate the specific details to the player better. For the monster mixing, the point is supposed to be a mystery. The blue and white is supposed to be a bit of a surprise, but I think it might've been a little too much, lol.

Something else I wish I was able to spend more time is the way my random spawning worked. Currently there is no check to see if some is occupying the area first, so the is so overlapping.

For the Fog of War, I applecrate the kind words! The Fog of War kicked my butt for a long while in development and time was sacrificed from a tutorial, gui, and tweaked monster mixing.

I am a little proud of the miner commanding. I wish I would've spent more time to have more advanced path finding. I made all of the art and music. The goal with the art was supposed to be more casual and not so intense. My thought process for the gameplay was "what if Starcraft was relaxing and didn't take as long".