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Wow! All I can say is wow! I appreciate all of the feedback! I can tell you've spent some time playing and even more in your comment! 

I do wish I was able to spend some more time finding a way to communicate the specific details to the player better. For the monster mixing, the point is supposed to be a mystery. The blue and white is supposed to be a bit of a surprise, but I think it might've been a little too much, lol.

Something else I wish I was able to spend more time is the way my random spawning worked. Currently there is no check to see if some is occupying the area first, so the is so overlapping.

For the Fog of War, I applecrate the kind words! The Fog of War kicked my butt for a long while in development and time was sacrificed from a tutorial, gui, and tweaked monster mixing.

I am a little proud of the miner commanding. I wish I would've spent more time to have more advanced path finding. I made all of the art and music. The goal with the art was supposed to be more casual and not so intense. My thought process for the gameplay was "what if Starcraft was relaxing and didn't take as long".