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Bodhiston

52
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A member registered Jan 15, 2024 · View creator page →

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I appreciate the interest! I am actually going to be tag teaming this with a buddy of mine instead, I'm sorry!

I believe it means you can pick a wildcard from any of the previous jams and implement it into your game, but you'll obviously have to disclose which card you picked.

I may be wrong, but this is my interpretation

Looking to join a team. I'm a one-man machine. All of my itch.io projects were just me. My most recent game (Returning Some Videotapes) got 1st in the jam I submitted to.

Strengths:

I can program (only really familiar with GD-Script and C# a little) and I know my basics around Godot. I do pixel art through Aseprite. I also compose my own music through GarageBand and a little bit in BeepBox. 

Weaknesses:

I have a hard time creating seamless UX and my menus aren't quite intuitive. I'm hoping to join a team with someone who has this experience and to help guide me through better UX decisions.

Availability:

My job has a bit of downtime, so I can try to work on the project then (job duties permitting). Otherwise I will be available for discord calls around 8pm CST and can work until midnight during the weekdays. Weekends I will spend with friends and family (so I may not be 100% available then) but the schedule is flexible and willing to move some things around just for the 2 weeks.


(Cross -posting in the Discord)

I won overall first and have not received anything.

Now the jam is over, how will the winners receive their prizes?

what happened to the discord?

I appreciate all the kind words! I can list a myriad of excuses (new job, on vacation, altitude sickness) but none of them are good enough to excuse me from a game that is not the final project I had planned. I am glad you had fun, albeit for 5 minutes, lol!

I can see this being extremely fun, but the fire is hard to notice; it's so dark! If I could play this without the fire, I would enjoy this game even more! I go and give someone a drink and pick up some coins only to be greeted by a game over screen because there was a fire I walked past because it's dark and the neon lights were moving everywhere. I still found it fun though!

The gameplay could be improved, but I enjoy the concept of drawing to drive the car. The menu looks really cool! The settings tab seems to be empty though? I could see this being improved upon and me enjoying it a lot!

This is the best entry so far! I have some issues trying to see the items pop-up at the bar, but I was able to get the good ending anyway! I also got the basic client briefcase ending too, lol. Very fun!

Fun quirky game! I fell underneath the world and got -7 regen. I will play some more later!

(1 edit)

Visuals are nice and gameplay is kind of lacking. I do enjoy the snes mariokart rainbow road track. If there was music, I couldn't hear it.


Edit: spelling

I am having issues moving the mouse :( I tried to double tap "P" but it still doesn't work for me :(

Looks fun! But sadly it's a download :(

Hello,

Is there a discord for this jam?

I appreciate such an in depth reply! As I mentioned in previously replies, quality of life changes such as better path finding, appropriate monster quantity spawning, enhanced GUI, better feedback to the player, and better interaction for switching between bases are all things I've wanted to do, but ran out of time. 

I also would love to expand the mixing lab where combinations of all sorts could be made. 

Again, I appreciate all of the work and effort you've poured into your comment! These are all issues I would love to have updated after the  voting period is finished!

I appreciate the positive feedback! Obviously just a 2 week, 1 man project. Glad you had fun and hope you come around next game jam too!

Wow! All I can say is wow! I appreciate all of the feedback! I can tell you've spent some time playing and even more in your comment! 

I do wish I was able to spend some more time finding a way to communicate the specific details to the player better. For the monster mixing, the point is supposed to be a mystery. The blue and white is supposed to be a bit of a surprise, but I think it might've been a little too much, lol.

Something else I wish I was able to spend more time is the way my random spawning worked. Currently there is no check to see if some is occupying the area first, so the is so overlapping.

For the Fog of War, I applecrate the kind words! The Fog of War kicked my butt for a long while in development and time was sacrificed from a tutorial, gui, and tweaked monster mixing.

I am a little proud of the miner commanding. I wish I would've spent more time to have more advanced path finding. I made all of the art and music. The goal with the art was supposed to be more casual and not so intense. My thought process for the gameplay was "what if Starcraft was relaxing and didn't take as long".

Yeah. The issue with the monsters is how soon they spawn. I had the spawn rate a little higher in the beginning due to testing, but forgot to readjust before submitting. For the miners, the issue there is prioritization and path finding. Sadly the "Fog of War" took way longer to implement that it ate up so much dev time. I love the feedback and hopefully I can keep these concepts in my head for the next game I develop.


My last game was lacking the fun factor, so I did my best to focus more on playability this time, and I think it was achieved. I will make sure to create a good balance b between everything next time.

Fun! I love the torches and darkness mechanic!

LOVE THE CRT FILTER! The color palette is also phenomenal. But now I just feel guilty after playing...

Very fun! The hacking sequence reminds me of Greyhat!

I did not use the encyclopedia enough. Even then, I still had lots of fun! I really enjoyed the music and quality of life features that makes tower defense games fun (i.e snapping the tower on top on so on) Loved it!

Very cute game! Is the "Okay Gogle" a reference to "Okay Google"? If so, that's so funny!

Very fun! All the characters are cute and the animations are very well done within the time frame of the jam!

Very beautiful game! Even though it is very simple, I can see this type of game being a favorite among many. My only side not is that there isn't much alchemy? The shadows are very prominent, but perhaps I missed this alchemy somewhere? Either way, I enjoyed this game for what it is: social commentary on modern life and the ever increasing existential dread everyone seems to be victim of.

This is really fun! It took a second to understand the selection of spells mechanic, but it was really intuitive that it was easy to figure out.

What a very talented team!

I am of the same opinion as SuperStudios. The overworld only really has 2 rooms. But I can see the fighting mechanics being really fun! I found selecting an enemy and then attacking to be annoying. It was hard to juggle that along with dodging as well as paying attention to the different elements. The animations are pretty cool, definitely reminds me of Earthbound.

I was going for a colony-sim type game, but funny enough I don't even play those games that much, but I love playing turn-based army/colony games (i.e FireEmblem, Advanced Wars, XCOM, etc.) and I tried to put those characteristics into a game that I enjoyed played.

It was tons of fun to make! I am so thankful for the kind words! The last gamejam, my gameplay was lacking, so I put a lot of focus on the gameplay loop and not making it so extensive, but still fun enough to waste 10 minutes.

Yes! That is the whole inspiration! It was a mix between the Lego Ice Planet 2002 from 1994 and Lego Mars Mission from 2007. The music has inspiration from other sources, but I still feel the vibe and aesthetic went well with the color palette and art.

Yes. It can be a little confusing. The total crystal count at the top is the combination of all bases. Even if you had 39 crystals total, one base may only have 20, while the other has 19, so neither could spawn a new miner. 

If I was was able to create a more in-depth tutorial and more easily readable GUI, I would try to achieve better communication of these nuances.

I find creativity in the limitations I set. Such as the 5 color palette and the size of the characters. I appreciate the kind words!

Unfortunately, the tutorial part of the game was rushed/non-existent. If I had more time before the submission date, I would've loved to have a more in depth tutorial!

Very fun! Love the attacks and path finding for the enemies. The upgrade tree in the lectern is pretty.

Very fun! The cauldron is really cool and the game encapsulates the theme really well!

That did make it easier to get to the end. Took down the really big boss and was tons of fun. Music is nice too.

Very cool concept! I enjoyed the concept of the darkness draining your health. I'm not the best at platformers, so I can't get past the first enemies due to draining health, but still really fun!