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The art style on this game is definitely it's strongest point, it's very striking, and a very good novel use of mechanics.

The controls in general feel a bit stiff, which make the game feel a little sluggish to play. Also there's only one real way to deal with enemies, and it feels very clumsy and difficult to dispatch them. Which could work if you perhaps leaned into the horror element you kind of already have.

In any case, you have a beautiful visual style that is highly memorable. There's also some very nice diegetic storytelling which I appreciate a great deal.

Thank you very much for the feedback.

What do you think I can do to make the controls feel better? I agree that the fighting is repetitive. This one kind of enemy and one kind of attack is what I had time for with my current game-making experience, but if I continue this project I will definitely try to add more variety.

My intention was that the player would have to proceed very carefully and leaning more towards a horror theme would definitely help.

I'm glad you liked my approach to storytelling.