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MoonGiraffe

73
Posts
4
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3
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A member registered Jun 29, 2024 · View creator page →

Creator of

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Super fun idea. Very chaotic, but very fun. 

Great idea. The blocks have a fun design. Sometimes the blocks don't fall in the same place they are supposed to and the rapid camera movements are a bit dizzying, but still a great submission.

The cutscenes are super well made and cute. I like the idea of the mechanics introduced even if they could be a bit more polished.

There are some stone pillars sticking out of the lava you can build onto. They're a bit hard to see. Also, beware of the stones, they are very heavy so they can really tip over the whole construction if not placed above a solid foundation. Try to be resourceful, as if the gold goes below Skale's greed the game is over, so don't spend all the gold you have. Kepp an eye out for the greed (the second number).

Thank you for the feedback. I'm glad you liked our interpretation of the theme.

Thank you. Touchscreen support is actually something we considered and will be added if we release an update.

The touchscreen support is very nice, I wist the controls were a little higher on the screen though. It's kinda uncomfortable to holt the phone at the very bottom.

Nice concept.

I didn't think there was much going on first, but then I figured out my character auto-attacks when I get close. Enjoyed seeing my little group getting larger and larger.

Love the style. The concept is interesting, but unfortunately I found the movement a bit clunky.

Thank you very much for the feedback. We have plans of balancing some thing out. I'll keep in mind trying to keep the player more involved throughout.

Very nice concept. I love the visuals and the music. I'm not so sure about the camera and unfortunately I encountered a bug where "x" wasn't responding when I tried to go up the stairs in the first big room. Then I restarted the game and tried again, got up there, although I'm not sur if my method was the intended way. Managed to get a bit further, then died. On my third try it wasn't responding to "x" in the same place.

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The music was an immediate banger, the art is very nice, the puzzles were great. Not sure how much it fits the theme though. The size of the blob was just a number and nothing else, nothing fundamentally related to physical dimensions. But it is a solid game nonetheless.

I don't know how to feel about this one. The art is nice, the fact that this is engine-less is impressive and all... but what's the game about? Just playing every card I could at every turn seemed to do the trick. I am very curious about what the original vision was.

If the sprites were higher res and the movement wasn't so buggy this game could have been one of my favourites of this jam. The concept is very clever. I love the art style. It reminds me of 90s tabletop games. The music is fun, the puzzles are great. I would really love to play a more polished version of this game.

I suck at these type of games so sorry for not being able to experience much of the game but what I did experience was really great. The art and music are fantastic and I loved that there are so many different enemies.

Very interesting mechanics, beautiful graphics. Nice atmosphere. The platforming could be a bit better. I didn't notice any input buffer or coyote time, but other than this, a flawless game.

Thank you very much. We plan on improving the game a bit, balancing some stuff out, so the feedback is very much appreciated. 

After the initial confusion about the movement it was a pretty enjoyable game. The music is familiar. Did you use the same one in a past jam?

I like the concept but I really wasn't sure what was going on. My base was taking damage even though the bugs were far away and I couldn't figure out how the environment affected the bugs' movement exactly.

Such a cool concept. The visuals combined with the music gave me chills. The view change button was kinda unreliable unfortunately which caused some frustration, but the puzzles were enjoyable nonetheless.

Very charming art style.  The flying monsters were very annoying but without them it wouldn't be a challenge.

The dragon looks very cute.  I managed to go out of bounds.

Very cute game with a lovely art style.

Love the style.  I wish it was a bit longer. I especially liked the level where I had to grow a block that was under a wall and then had to land on its edge behind the wall.

What a great concept. The visuals are very beautiful, the music is top-notch. Professional work all around. It is quite hard but I can see myself coming back to this and trying a bit more.

This was fun. Love the art style and the fact that the levels were so different.

Very polished game overall. Love the art, love the music. The items' effects might need some balancing though. It didn't take long to get a triple bone scepter setup and from then on I just needed to organize my shop to not accidentally sell my weapons.

Very great idea. Really love the style. Creative interpretation of the theme. It took a while to get familiar with the obstacles, but I got there in the end. I feel like the controls could be a bit more responsive but it might just be skill issue on my part.

The majority of the UI was outside of the screen for me so I didn't see my points. This made me feel not rewarded for finishing in time, even though I probably was. Despite this I enjoyed it, the gameplay is nice. I think it fits the theme well. It's just a guideline to get you thinking, it can be interpreted a number of different ways.

Nice game, fits the theme very well. I didn't feel like I needed to use the zoom mechanic, the game was perfectly playable without it.  I liked the music as well. 

I just watched your VOD. It was very enlightening. Wow, you actually took the time to read the wanted posters, I'm very sorry about that but hats off to you. You were also very close to finding a secret.

I thought I left some feedback when I played yesterday. Well, I leaving one now. This was really enjoyable. I don't even know if I have anything to critique. The art is nice, the music is nice (maybe a bit too intense, if I want to be nitpicky). The game starts off pretty chill as it should but then it steadily introduces complications and it's getting pretty challenging. The progression feels nice.

Thank you for the feedback. Contact damage was a pretty late addition and I think it's necessary for the player having to be careful. I'm now even thinking about making the default movement walking to signal this intention better. I should have probably also added i-frames, that only occurred to me after the deadline. Nothing is final, I will experiment with different monster behaviors and attacks and see where I land regarding contact damage and i-frames. I have a general feeling in mind that the game is supposed to invoke so that's what I'm aiming for, the specific mechanics to achieve that are up to change.

The wanted posters are not supposed to be legible, although it's real text but I wasn't satisfied with what I have come up for them so I scaled them down and back up to be illegible. I will try to make the text that's supposed to be readable more readable and distort the ones more that aren't to create a more evident distinction.

Thank you very much for the feedback. I'm glad you liked my style, but I'm not really a skilled artist. I just managed to do something that works. Would you mind if I took a few days to think about the offer?

Incredibly polished game. Love me some 3D pixel art. The visuals, the music, flawless. Small nitpick about the font which could be changed to a more easy to read one in the tutorial segment, but later in the game where the texts weren't that long it wasn't an issue.

Love the style. The music is great. I feel like the battle against the bigger seraph(?) was a little too dependant on rng. Or maybe I just sucked or misunderstood some mechanics, that's also possible.

Really great mechanics.

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Happens to me too in (I assume) the same place when I'm picking up the scale photo.

Edit: I reloaded the page and tried again, no issue the second time for me.

Love the humor. Unfortunately I didn't know what to do in the purple area. It said no more upgrades, there wasn't enough ore lying around, I was just digging to no end. The starting area was nice and overall it's a pretty good base for a great game.