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(1 edit)

Too hard to get started, especially if you can only move OR attack, not both. It seems pointless to move toward the enemy unless they get stuck, which is just annoying more than strategic.

I don't like the execution but I like the concept.

Thank you for the feedback! This move-or-attack dilemma is a flaw I've noticed in the game as well. 

As it currently is, if you wait a turn, the enemy AI will have them simply walk towards you, allowing you to hit them. But if they were smart, they wouldn't do that, and they'd wait for you to approach them instead - resulting in a stalemate where no one wants to approach first.

In future updates, hopefully I'll find a way to resolve this design problem!