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Brian_Nether

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A member registered Jul 29, 2021 · View creator page →

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Golemancer v0.2


Golemancer is a free isometric strategy roguelike where you'll need to build up a team of golems to defeat hordes of monsters. Recruit new golems by bringing statues to life and use scrolls to enhance their skills!

The v0.2 update features several new mechanics, an overhaul to the way turns play out, five new golems, six new enemies, and some other changes too! A full changelog can be found here.

Try the game out for yourself here. Please let me know what you thought with a comment, and follow me if you want to be notified about new devlogs or updates!

This banana keeps saying my BEAUTIFUL artwork looks like a trumpet...

This is a really fun idea and great execution!

The puzzles in this game are really interesting ways of playing with the theme! The fact that it's grow/reset instead of grow/shrink adds some variety and prevents the puzzles from being too easy. I especially like the final level twist.

This is a really cool idea! I like the dedication to emulating the old PC graphics, and the detail of how the text auto-wraps in one level. My only criticism is that it's a little too easy to accidentally squish the player with a misplaced window.

Thank you for playing! I'm glad you liked the graphics and screen transition, because I wasn't too sure if they had come out well.

Thanks for playing! I enjoyed watching your video. Having rewards for battles is something I plan to add in an update.

Against the boss, I would recommend killing the Rats as quickly as you can, since the Rat King will keep making them stronger and they can quickly get out of hand.

Thank you for the feedback!

I think Snipe stands out a lot because every other method of attack works only at close range, which leaves you vulnerable to counterattack. Line-of-sight is a change I had considered making, so I may do this in a future update. But I think the real problem may be the nature of the basic Step/Strike, and how so many units know it or some variation.

I'm glad to hear you enjoyed the game!

Thank you for the feedback! This move-or-attack dilemma is a flaw I've noticed in the game as well. 

As it currently is, if you wait a turn, the enemy AI will have them simply walk towards you, allowing you to hit them. But if they were smart, they wouldn't do that, and they'd wait for you to approach them instead - resulting in a stalemate where no one wants to approach first.

In future updates, hopefully I'll find a way to resolve this design problem!

Thank you for the detailed feedback! I had noticed some of these issues myself, but it's good to know that they aren't just in my imagination. (In particular, I find it annoying when the game offers me nothing but battles many times in a row.)

The AI and path generation are both very primitive in this version - I plan to improve them both in the future. I'm glad you enjoyed the game!

In this isometric strategy roguelike, you'll need to build up a team of golems to defeat hordes of monsters. Recruit new golems by bringing statues to life and use scrolls to enhance their skills!

This game is in open beta, so currently only the first area is included. As I keep working on the game, I'll share updates and discussion posts on devlogs, so make sure to follow those if you're interested!

Play the game for Windows or in the browser here:  https://brian-nether.itch.io/golemancer

Golemancer cover art

In this fast-paced arcade game, your gun doesn't harm enemies directly. Instead, you'll need to manipulate their gravity to send them to their doom, and keep an eye on your own gravity to find safe footing in a constantly-changing arena!

This game can be played for free in the browser.

Ups and Downs

This is a cool idea and a really fun game!

Extract the .zip file, then copy the folder that was inside it to your Baba Is You levelpacks directory.