I did enjoy the intro, it gave a good insight on thoughts of fears and connection. It reminded me of a philosophy video you would find on youtube late at night and ponder about for the next day or so.
However, I felt like the playable part of the game was disjointed. I couldn't consistently find a way to charge the beam, which was frustrating. I then discovered that clicking had to be done on the red line, which is a very slim object interaction for the player.
But, after getting the hang of it, I did beat it. Enjoyed the ending idea (I won't spoil it) but I felt like I was left hanging. No credits or actions the player could take, just the title of the game. I can understand if the player was only suppose to be left with the message as words of encouragement, but the loop kept happening so I questioning if it was intentional to go for as long as it did.
It was fun trying out your game, and I'm glad I decided to finish it out instead of just moving on to the next game.