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I did enjoy the intro, it gave a good insight on thoughts of fears and connection. It reminded me of a philosophy video you would find on youtube late at night and ponder about for the next day or so.

However, I felt like the playable part of the game was disjointed. I couldn't consistently find a way to charge the beam, which was frustrating. I then discovered that clicking had to be done on the red line, which is a very slim object interaction for the player.

But, after getting the hang of it, I did beat it. Enjoyed the ending idea (I won't spoil it) but I felt like I was left hanging. No credits or actions the player could take, just the title of the game. I can understand if the player was only suppose to be left with the message as words of encouragement, but the loop kept happening so I questioning if it was intentional to go for as long as it did.

It was fun trying out your game, and I'm glad I decided to finish it out instead of just moving on to the next game.

Hey, thank you for playing and leaving your thoughts. I know that the battle phase is a lot weaker than the narrative sections, but if I’m being honest I focused a lot more on the creative parts of the game than on the battle, and there’s no doubt it shows as that part is not nearly as well executed. I plan on continuing the game and making it a little longer, so that ending section would serve as an end to an introduction and would have a clear ending; with the time I had left, I thought that leaving the message on screen would be enough (maybe I should’ve stopped the health bars from reappearing at this point). Thanks for pushing through and playing to the end though, it means a lot :).