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The visuals are great I like it's style. Audio is not bad either but could use some more effects for certain events (maybe upgrading a tower, fish dieing, wave round starting, etc). The UI is pretty good except some thing felt a little buggy on KB/M like upgrading the towers, I think the functionality probably was more intuitive on gamepad. One suggestion is that at the start of the stage maybe show a visual path of where the enemies come from or go, or like a minimap/high level overview.

One issue I encountered was frame drops/stutters and performance issues at certain stages throughout the game, I wonder if there's some un-optimized code causing issues?

Nice work

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thank you for these suggestions! Audio is definitely not my forté :)

did you playtest the browser version?
The browser game is very experimental and very laggy right now; I wrote it for native windows. The lag also explains the UI  not working properly (there are frame count based delays which do work on 60 fps but not on 20 or 15 ... 😅) ..

And you guessed right on the gamepad (was aiming for local coop multiplayer)

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Yeah I was playing on browser, that makes sense. Local co op would be sick

Ok, did a lot of work on the web-demo... Maybe you'd be willing to test again?