Thank you so much for the feedback!
I wish I would've had time to get some people outside of the jam to play test with the enemy AI, I was kind of concerned that people wouldn't be able to handle it very well since I had no real way of explaining/showing it in game other than to just throw the enemy right at you. If I update this game post jam, I'll be sure to fix this issue.
As for the enemy camping the car, I hadn't experienced that in my initial play test of the game. It's fascinating reading what people have to say about the enemy and his behaviors, one person said they didn't see the enemy at all during their playthrough. My best guess is that since the enemy's behavior is so simplistic, the enemy was attempting to track you through the car which caused him to build zero momentum to get around the car, which just left him there. I have some ideas to fix this in the future.
There was an attempt to add sounds, I couldn't figure out the audio stream player 3D node in time. He has sounds in the game files, hopefully post jam I can fix that as well. He does have a sound though, and it triggers incorrectly. If you bait him into a tree and he gets stuck for long enough you'll hear him lol. It's actually supposed to play whenever he begins charging at you, but the code for the enemy is a mess and I'll need to redo the enemy completely.
Thanks for playing!!