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I read the comments and knew that this is the dev's first game with enemy AI. Given that I am a baby player who complain about everything all the time, feel free to take these suggestions or leave it be.

  • I remember that the enemy showed up as soon as I picked up the first item; if there is a system that the player needs to learn, I suggest it is better for them to complete the first task (putting in the first fragement) before chasing them down. 

Note: the instant enemy chase worked in another entry because the control = the tasks that the player had to perform was more simple and instinctive. 

  • The enemy ended up camping at the car and I couldn't approach it. It had gone to the point where I could pick up things at the outer part of the map, but when I came back to the center, it started chasing me and won't let me go to the vihicle.
  • Adding a sound or some indicator to the enemy will allow the player to track it down easier. I am not sure if the dev put a sound on the enemy because I didn't hear anything coming from it when I played.

Thank you so much for the feedback!


I wish I would've had time to get some people outside of the jam to play test with the enemy AI, I was kind of concerned that people wouldn't be able to handle it very well since I had no real way of explaining/showing it in game other than to just throw the enemy right at you. If I update this game post jam, I'll be sure to fix this issue.


As for the enemy camping the car, I hadn't experienced that in my initial play test of the game. It's fascinating reading what people have to say about the enemy and his behaviors, one person said they didn't see the enemy at all during their playthrough. My best guess is that since the enemy's behavior is so simplistic, the enemy was attempting to track you through the car which caused him to build zero momentum to get around the car, which just left him there. I have some ideas to fix this in the future.


There was an attempt to add sounds, I couldn't figure out the audio stream player 3D node in time. He has sounds in the game files, hopefully post jam I can fix that as well. He does have a sound though, and it triggers incorrectly. If you bait him into a tree and he gets stuck for long enough you'll hear him lol. It's actually supposed to play whenever he begins charging at you, but the code for the enemy is a mess and I'll need to redo the enemy completely.


Thanks for playing!!