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BugRulez04

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A member registered Feb 04, 2024 · View creator page →

Creator of

Recent community posts

Hi, thanks for playing!!

I'm glad you liked the style I was going for, it's the first time I've attempted this kind of PS1 style visuals. Definitely a learning curve, but it's nice to see that it paid off! The concept of the car repair was inspired by the fact that I've been working on cars a lot here recently as a sort of hobby, and the car themed monster was an idea I've had for a while now, I thought I'd just combine the two and see where that would go.

I agree with you whole heartedly about the monster though. It was my first time creating an AI, and I wanted to try to make it as unique as I could. I've gotten some wonderful suggestions on how to improve it, and hopefully in a future update it'll be a little harder than just running diagonally lol. I feel as though if I make him a little more expressive he might be a bit more intimidating as well. 

I'll keep the visibility of the monster in mind, the original plan was for the game to take place in a warehouse of sorts, however a spur of the moment decision led me to just making it a forest, which is why the lighting is kind of lackluster and almost an after thought. 

As for the engine noise, I'm genuinely surprised you encountered it. This was also my first time using Godot's sound system, and with how I had my scenes set up, I couldn't get the audio to work at all, which is why he makes no sound normally. The loud engine sound is a remnant of that, and doesn't trigger properly at all. 

As for the houses, yeah they aren't the best. I really wanted them all to act as a unique puzzle, but due to time constraints I had to leave them pretty bland. Because the houses were so small, I decided not to allow the monster to go in them because it would be an instant death if he could. This is something I would really like to fix now that you've mentioned it! 

Thank you so much for leaving a comment, it really means a lot! Hopefully in a future update I'll fix a lot of these problems!

Thank you so much for playing!!

I'm glad you liked the design of the monster! It was my first attempt at making a model in the low poly style. I'm hoping to make him a little more expressive in a future post jam update. As for his  behavior, no he doesn't speed up after each part... but I love that idea! and will probably implement something similar in the future update. 

I was worried that people were going to have a hard time with finding the trap door, in hindsight I should've put it closer to the blocked off entrance of the first house that way it was a little more obvious that it's something you should look for.

I'm really happy you enjoyed it! This is my first game I've ever actually "completed" and published, it means so much to have such kind words and great criticisms/suggestions. Thanks for commenting!! 

Thank you so much for the feedback!


I wish I would've had time to get some people outside of the jam to play test with the enemy AI, I was kind of concerned that people wouldn't be able to handle it very well since I had no real way of explaining/showing it in game other than to just throw the enemy right at you. If I update this game post jam, I'll be sure to fix this issue.


As for the enemy camping the car, I hadn't experienced that in my initial play test of the game. It's fascinating reading what people have to say about the enemy and his behaviors, one person said they didn't see the enemy at all during their playthrough. My best guess is that since the enemy's behavior is so simplistic, the enemy was attempting to track you through the car which caused him to build zero momentum to get around the car, which just left him there. I have some ideas to fix this in the future.


There was an attempt to add sounds, I couldn't figure out the audio stream player 3D node in time. He has sounds in the game files, hopefully post jam I can fix that as well. He does have a sound though, and it triggers incorrectly. If you bait him into a tree and he gets stuck for long enough you'll hear him lol. It's actually supposed to play whenever he begins charging at you, but the code for the enemy is a mess and I'll need to redo the enemy completely.


Thanks for playing!!

Words cannot describe how insane this is! I can't believe it was made in only 2 weeks, there's just so much polish! The atmosphere is unsettling, the visual effects really sell the PS1 vibe, and I love the design for the main character! The monster is also quite the challenge, he looks cool and sounds cool. I did struggle at first in knowing if he was outside a room I was in or not, luckily you can normally hear some of the noises he makes to determine if you can leave. The controls took me a while to get used to, but the mixture of free cam and fixed camera positions really make this game special! 

Thanks so much for playing!


This is the first time I've messed with Enemy AI and visual filters, so I'm sorry that they were a little lacking. My initial idea for the creature's behaviors was to have him follow you around slowly, and if he gets too close then to charge at you. Unfortunately I think I just made the map too big, which is why he seemingly disappeared during your playthrough. If he got stuck, you would've heard him due to a bug I wasn't able to fix in time lol


Thanks so much for the kind words and feedback!

Great game, easy to grasp story, impressive and unsettling atmosphere. I hope you continue this story, I wanna know why we killed Poe and Billy.

Really awesome! Lots of content, intuitive and fun gameplay to match. 

Well made visual novel game. The story feels like more of an introduction, like we are just learning about this world, these characters, and a whole supernatural presence. Pacing felt a little fast, wish there was a little bit more time with each ghoul, maybe more involvement with determining which ghoul it is. Additional music during gameplay as well as sound effects could bring a lot to this. Amazing start for a cool story!

Really cool concept! Was kinda confused whenever I first played because I backed directly into him and it did nothing lol, everything works whenever you progress though. Wish there was a little more to do, but it is still cool nonetheless.

Really Cool! The aesthetics of this are awesome. I had a lot of trouble playing though, going in to full screen seemed to break the hitboxes of the tapes. I was only ever able to leave the train once, by complete accident and wasn't able to do it again. I also managed to wedge myself in between a chair and the wall by complete accident and managed to clip out of bounds. Other than that it was really cool, wish I was able to progress more.