Really slick UI and relaxing gameplay. I played to 160A supernovas.
I have played a number of incremental games, and this is actually the first time I encountered the alphabetical naming scheme. I don't mind it at all, but it does seem to take away a bit of the "whoa big numbers" feeling, and I feel like it might be a little confusing for folks new to the genre.
There were a couple tiny things I noted during my playthrough:
- I would often accidentally close a panel because I would mix up the satellites / science panels. A different style for the currently active tabs would help
- The borders around the panels are very subtle, and there's no hover effect for the tabs
- Because the panel borders are so subtle, it sort of looks like the tab bar is strangely aligned
- It seems that the itch canvas is a different aspect ratio than what's intended -- the UI is slightly cut off unless you go full screen.
- Even with the game as short as it is, progress-saving would have been nice. I had to take a short break mid-pay and in my paranoia, just let the game continue progressing. My instincts served the right, I'm not sure I would have come back if I had to start over. A pause button would be an odd feature, but that would have worked too. I didn't want to miss anything exciting during my break.
- I still don't understand how science works. It seems like stuff orbits many times before I earn science. I actually just went back to test this, and I see now that science is earned per earth orbit. Maybe the color of the science icon is a clue there, but this didn't seem obvious at all.
- The lack of a win condition was a little sad.