a nice approach and I really loved the glowing visuals, looks really cool and feels nice to play! The camera was a bit close for my taste and, as others already mentioned, the upgrade system could need some more hints. And I mean no big explanations, maybe just show outlines of hidden skills so that the player knows there is more to discover, and show the names of the elements at mouseover, especially for the combined ones. Also I was confused that my elements got consumed even if the crafting was invalid (I guess?). Might be a bug, felt a bit frustrating. But cool little game overall!
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Thank you for the insightful feedback! I agree that a few hints would probably go a long way. The idea behind consuming the elements on invalid combinations is that I wanted players not just to select elements by trial and error but also think about which elements made sense to combine. I can definitely see how it would be frustrating though, so I'll have to figure out a better way to accomplish that! Thank you for playing :)