Some anomalies are very fun! Like big head or changing colors of the chairs. And some are obvious - pile of money, or no furniture at all.
At first it is hard to understand what is anomaly and what is not. Probably first rooms (like 9 and 8) can be scripted with obvious ones to act likea tutorial. Also you can add a dialogue like: "Hey! Look! What a BIG head?" so player knows where to look at.