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Night Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 4.091 | 4.091 |
Visuals | #4 | 4.182 | 4.182 |
Gameplay | #5 | 3.636 | 3.636 |
Overall | #10 | 3.500 | 3.500 |
Audio | #19 | 3.091 | 3.091 |
Theme Implementation | #23 | 3.273 | 3.273 |
Special Object Implementation | #30 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
If you find an anomaly, you must go into the room behind you. Oh and you also lost your glasses.
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Comments
Great visuals, I wasn't expecting to play something akin to Exit 8. Fun little game.
Took me a few tries to get what is an anomaly, but in the end I got it. I think it is a great idea, simple, but quite effective. Really like the visuals and the office sfx.
Took me a good half an hour. Some stuff is so hard to spot.
I feel like It's a missed opportunity for a secret ending if you actually take the glasses.
Oh that's a great idea. Maybe I'll add secret endings after the voting.
Enjoyed it! Some differences are hard to spot. Still great idea
Thank you!
I liked it! Really brought me back to the days when I would play spot the difference as a kid! Some were trickier to spot than others and when I got reset back to 9, it made me even more determined to beat the game.
Some anomalies are very fun! Like big head or changing colors of the chairs. And some are obvious - pile of money, or no furniture at all.
At first it is hard to understand what is anomaly and what is not. Probably first rooms (like 9 and 8) can be scripted with obvious ones to act likea tutorial. Also you can add a dialogue like: "Hey! Look! What a BIG head?" so player knows where to look at.