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This is such a beautiful and well crafted puzzle game.

I just need to know why you made it so hard to see the main character! And why are they so slow?! Arghhh waiting on them moving across the room was an exercise in patience that frustrated me so much! Half the time I couldn't see the character because the beautiful light was blinding me to them because they were pitch black and didn't stand out (unless they were holding a vial which was cool)

Anyways enough of all that, that's my only issues with the game. Otherwise it's a fantastic and beautiful experience. The art is great and I especially love how detailed the dungeon tiles were. The lights look great though they were probably a bit too bright for my liking the bloom seems to be cranked up to 200% on those lasers. I really liked the dynamic camera and zooming but it would have been nice to have some sort of control over this and the ability to make the game fullscreen.

The audio was great and all the sound cues were super helpful in understanding and feeding back to the player what was/wasn't successful.

The gameplay was fantastic (with the exception of the move speed and not being able to see the character most of the time) figuring out the puzzles / light combinations / bouncing the light all over the room was so much fun and worked SUPER well.

Although I got stuck on the large room with the 3 doors at the start. I figured out I had to grab the red vial from the previous door to gain entry but I could not figure out this puzzle at all. Even if I got 1 of the pairs to match up with the correct colours they just would not light up. I'm not sure if there was something I was misunderstanding or it just doesn't work at all. Would love to know.

Other than the minor issues I mentioned this was a really fantastic game and I'd like to play more if I could figure it out.

Thanks for the super detailed feedback!

Addressing a few points:

* We're going to add a little outline visual effect to Umbra to make her a tad more visible when she's in 'dark mode'.
* The lasers themselves are getting dimmed down a bit more (maybe put this as a user setting? IDK)
* I'll have to think on what to do about Umbra's slow movement. I'm not sure if the maps are too big or if she really needs the speed increase. Definitely one of the two.
* The camera definitely needs some work. The current camera system was a last minute change. Before the camera was just on Umbra the whole time, which made some aspects of the puzzles be off camera.
* I'm glad the sound effects helped! We're probably going to add additional ones to make hitting different things more distinct.
* Yeah.. There's a bug with the sensors in the last room. I wasn't able to reproduce it, so I'm still trying to figure out what's causing it >_>