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Charming 2048 inspired game with very nice visuals, calming music and popping sound effects!

The issues I have with this game are clarity, slow responsiveness/optimisation and the theme of shadow not being apparent:
- There's not significant differentiation between the tiles. The color difference between the types of potions is good, but within the same potion type, the shape is the only differentiator and that's not easy to see at once glance

- The game is running at 30 FPS. Perhaps it's the browser version makes it impossible to do so but it would be  nice if the game could run at 60 FPS because this kind of game heavily relies on the feel you have seeing sliding tiles, and if the sliding looks choppy, it just takes away from the experience.

- Carrying from previous point, I am getting the following error trying to run the exe so I can't test the fps in that version

- The theme of shadow is not apparent in the game at all and seems to just be tacked on to the story

Thank you for playing  & for the review. :)

I had a few feedback about the potions looking alike.
Initially, I developped the game for fullscreen experience only. The differences are more obvious in fullscreen.
But I had some fullscreen issues with the game maker html5 export. I kept fullscreen available only for Windows.

I intentionnaly capped the browser version to run at 30 fps, because the browser performance was poor on lower end computers.
The Windows version comes with shaders enabled by default & handles quite easily a 60 fps experience with any basic graphic cards.
Unlucky that you encountered that recursion issue. I cannot replicate on 3 different systems though. :/
I'll try setting a fixed depth on the menus once the voting ends, see if it fixes the issue.

The theme of shadow is mainly tacked onto the story / purpose.
The player is imprisoned in a dungeon by an evil entity. The shadow theme is embodied by this malevolent force as the player seeks freedom through the power of alchemy. The player's imprisonment is a direct result of this entity's quest for ultimate power. It seeks to harness the energy of the obelisks, which are bound by the shadows, and only the most potent potions can unlock them. The player's quest to merge potions and activate the obelisks is a fight against the entity's evil control.
From my understanding, there were no requirements to have the themes present only as a game mechanics as we can see in most entries.