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I liked the arcade feel of the game, the game freezes sometimes when many meteors appear so i lost a couple times because of that. I liked the visuals they are very clear but i felt empty the star map because the planets are tiny, i liked the particles maybe is because of that the game freezes. I couldnt understand the use of limitation, because the difficulty is variable between planets, maybe the money is the thing that only has constant scalation? but i dont know, i understood as well that you lose your money when you die. I couldnt see the current money that i had and the only function i found for the money is to function like a score. Overwall, a solid gameplay on the section of the planets and pretty fun.

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Thanks for playing! Yeah the idea was that you need to gather as much resources then drop them off at a trade beacon for scoring making each trip riskier and riskier and difficulty was mostly a secondary to add some variation in spawning. The lag I'm still figuring out it seems to be a thing with pygame or maybe just the way I coded but I will be looking into that in the future some more