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A jam submission

The EndgameView game page

drill bby drill
Submitted by crazedmonkey231 — 4 hours, 22 minutes before the deadline
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The Endgame's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#183.7503.750
Presentation#263.4173.417
Use of the Limitation#273.1673.167
Overall#283.2293.229
Enjoyment#522.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Pygame, Audacity, ChatGPT, TTSMaker, Pixilart

Use of the limitation
As you drill planets/asteroids they become more unstable increasing meteoroids that spawn. On top of that if you die all resources you've gathered get reset unless you drop them off at a trade beacon increasing the risk of every trip.

Cookies eaten
Just some donuts

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Comments

Submitted(+1)

First you get an epic intro, then you have to wait forever until the entire screen is black. You practically destroy planets and meteorites destroy you. But how do you see your high score? Is there an end?

Developer

Thanks for playing! It's missing those features others have mentioned that as well. I'll add more focus on qol info boxes in the future. Originally I wanted the trade station to be more fleshed out to tell you everything but it is what it is.

Submitted(+1)

Another pygame enjoyer extra kudosss for that! You did a very good job in the assets/particles area, good job. 

Developer

Thanks for playing! 

Submitted (1 edit)

Can't give a rating for this because it isn't working for me, I got to this point but can't figure out how to progress. Clicking 'rescan' makes a noise but clicking 'star map' doesn't seem to do anything.

A couple of nitpicks from what I did see; the opening cutscene is well implemented it but it's still worth adding a way to skip it incase someone has to reload the page (or is just impatient). I also noticed when the earth is rotating that it's a square sprite with black corners, not a big issue but it's noticeable when the corners pass over the stars, you should be able to set a transparent background when you're making the sprites to avoid this.

Developer

Thanks for playing! You need to click on the star. First screenshot shows this then it has a go button

Submitted(+1)

Thanks, I had a feeling I was just missing something obvious! The gameplay is fun, the ship feels good to control and I like the push your luck aspect but it needs some kind of motivation to keep playing. Upgrades would be great but even just a score count that reset when you die would be enough for a jam. It would also be worth adding some kind of indication of which direction the meteors will spawn from, I had a few deaths because they spawned at the edge of the screen I was trying to escape from while I was too close to dodge, which feels pretty cheap.

Overall though it's really cool, it'd work great as the core gameplay loop of a deeper game!

Developer(+1)

Definitely agree, I should have added more focus on QOL info widgets for gameplay 

Submitted(+1)

Nice concept very interesting, I couldn't hear the story well but it sounded cool!!

Art is simple giving arcade vibes. Love to just drive around in space destroying stuff!

Well done for sure!

Developer

Thanks for playing! Yeah I tried to make the voice sound a bit less tts robot through audacity because my own voice was just awful to use

Submitted(+1)

Fun concept! I like the story, the game has lots of potential! keep up the good work. missing a little polish but other than that it was fun

Developer

Thanks for playing! I agree there are more stuff I would have liked to add like info boxes and things but this jam I wanted to focus on level transitions and getting gifs loaded into the web builds for pygame

Submitted

I liked the arcade feel of the game, the game freezes sometimes when many meteors appear so i lost a couple times because of that. I liked the visuals they are very clear but i felt empty the star map because the planets are tiny, i liked the particles maybe is because of that the game freezes. I couldnt understand the use of limitation, because the difficulty is variable between planets, maybe the money is the thing that only has constant scalation? but i dont know, i understood as well that you lose your money when you die. I couldnt see the current money that i had and the only function i found for the money is to function like a score. Overwall, a solid gameplay on the section of the planets and pretty fun.

Developer(+1)

Thanks for playing! Yeah the idea was that you need to gather as much resources then drop them off at a trade beacon for scoring making each trip riskier and riskier and difficulty was mostly a secondary to add some variation in spawning. The lag I'm still figuring out it seems to be a thing with pygame or maybe just the way I coded but I will be looking into that in the future some more