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The art is lovely, did you make it yourself? I felt that the stages of grief were a very creative take on alchemy, and the overall artistic vision is interesting. The game did a great job of communicating abstract emotions. Good entry.

(+1)

Thank you for the kind feedback! The main character (Hylo), the bosses and the desk scene/level select were all custom drawn by one of our teammates. She's an artist and we were all super happy with what she came up with, so glad to hear that others like it as well. :o)