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(2 edits) (+2)

I really likeed the game!!!!

Very interesting tower defense like i felt like a newbie on playing games with this because i haven't play a game with those visuals and game design in a while , very great proof of concept.

But there a things that can be improved to be a better game, like:

  • The web version stutters maybe because of the resolution of the textures and the tris count of the models, and the buttons like "Fullscreen" and "Quit" aren't helpful, because if you quit the game it just crashes and i was already on fullscreen when i saw the fullscreen button. So, a dedicated version for web can be grateful.
  • The audio has no compressor so there are times that the audio getting really high volume because the a sound plays too many times at the same time. And the audio feels saturated as well, maybe the volume is too high.
  • The wave ends even when there are enemies on the map so the preparation time is not helpful because waves are overlapping.
  • Enemies can get stuck and that makes them stop chasing the player
  • The turrets are too powerful because the can shoot through the walls and shoot at any distance, so the map doesnt feel necessary because of that, so a wall  collision for the bullets and small area for detecting enemies can make feel that your choices matter.
  • I visually couldnt tell where can i craft the turrets, so i struggle with the positioning of the turrets

Overall a really great game that i would play again


(+1)

We are doing everything we can to rectify these errors. We already have a solution for the fact that the towers are too ‘strong’, but we still have to implement it. It was intended by the game design that not all towers can shoot through walls, but the code has become very chaotic. Many thanks for the feedback!

(1 edit) (+1)

 We have fixed many problems!

  • The lags should now be significantly reduced.
  • Waves now always run synchronised with the opponents.
  • The map has been remodelled to make it look better and reduce stutter problems.
  • The balancing has been greatly adjusted. (Finally we had the time to playtest it enough and the code made it hard to rework ^^")
  • There are now rank indicators.

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

yeaaahhh. i will try it tonightt