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A jam submission

Scrap DefenseView game page

Build tower out of scrap to survive evil roboters
Submitted by Mew, Nubels, Ollibanjo, Skauwn — 4 hours, 8 minutes before the deadline
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Scrap Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#143.5793.579
Enjoyment#163.5263.526
Overall#183.4743.474
Presentation#253.4213.421
Concept#313.3683.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Lavalynx, Mew, NeoG, Nubels, OlliBanjo, Skauwn

Software used
Godot, Blender

Use of the limitation
More and more enemies spawn, which you have to destroy.

Cookies eaten
None, but now I fancy some uwu

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Comments

Submitted(+1)

Really impressive for a jam game! :O

Nice game, I like that! :D

Submitted(+2)

Alright, a tower defense game where you're mobile is a thousand times more stressful and I love the idea! And Pulling off a not-difficult-to-understand 3D space in this short of time is a challenge I'm very impressed y'all pulled off. Absolute kudos. I actually ended up liking the high difficulty and scant resources, though I can see how some folks might find it too difficult. The minimap was an excellent addition I found myself using frequently. I've never seen it before and it was a simple thing that greatly improved the experience.

I wish there was a little more time to get familiar with the controls before the first wave starts, and I also feel like having a colored area when you try to place down the towers to indicate where they can or cannot go would have been very useful.

I ended up running in circles around my towers and that was honestly a bop of a time. :] Awesome job y'all.

Submitted(+1)

Ooh, very well done on this! Taking on 3D is always ambitious for a game jam, and I feel like you guys put together something that really feels like a complete experience.

Mechanically I thought it was pretty sound. I'm always a fan of tower defense, and this definitely scratched that itch. I wish I could've removed a couple towers, not even for resources but just to redo parts of my setup. I felt like the difficulty could've picked up a bit faster, but I only made it to wave 6 and the enemies seemed to stop spawning altogether, so I may have just not made it far enough.

Really enjoyed the music; that was super well done!

The UI/UX was all pretty clear. However, I'm stuck on a Mac trackpad, so scrolling to select towers was pretty painful. I would've loved to be able to select towers via number keys or clicking, but totally understand how alternate control schemes wouldn't be a priority in a jam setting.

Overall awesome job on this one!

Developer

I salute you, I also like tower defences and this was the first time I was involved in one myself. It seems you already liked version 1.1, but there is now version 1.2, which is even better. We have fixed some bugs, reworked the UI and above all put a lot of time into balancing. Now it's really important to be smart about it, so I would be very happy if you could test version 1.2 and let me know how you like it. I'd be interested to see how far you get ;3

Submitted(+1)

Here we go again

First of all the presentation of the game is amazing and the game being in 3d gives it extra points.Also I can see a lot of names in the team so I hope you all had a fun time developing together.

Let's get into the main part. The game had small bugs but I overlooked them due to the small timeframe,the worst one was the waves stop generating in lvl15 which was a bit sad( I wanted to limit test my base /: ) .

The buildings were good in ammount (but 1-2 more for the late game would be nice) and the idea that you need different part to build one was nice.

So the issues arrive in the playability department.Wave games looks easy and simple to make but the reality is they can get repeatedly very very fast. I realised that when I was making my wave game in the last jam I was participating. A quick way to delay this problem is by slowly increasing the diffuclity and making the player more active with interactions. Or the best is to make the game complex to you win the player intrest, take as example Bloons Tower Defense.

Overall a nice entry, the only tip I can give for the future is more playtest.

Developer(+1)

Hey, now you can try again, because there was a bug that the waves were not synchronised with the opponents, this is now fixed! We've also made some major balancing changes and added 2 new towers on top :D

We've also reduced the number of enemies and increased their lives, so there are fewer lags AND fewer resources. It would be lovely if you could try out our version 1.2 <3

Submitted(+2)

Enjoyed my time with this, some balance work would probably help, the stone throwers felt like they had infinite range, I spent my time running around gathering resources to build more. On wave 15 enemies just stopped spawning completely, I think I could have gone forever with my army of stone throwers, but it was enjoyable to watch them melt everything everywhere. Wasn't sure if this was an intentional stop but took it as if I had beaten it.

Something with the UI was that it was a bit much to need to scan every edge of the screen, bottom to see what I was selecting, top to see what I had, right to see tower details. I think the UI could use some streamlining so that you can see some of those things together. This is an option to have things in 1 place, would minimize looking all around the screen to get all the info you need, just my thought. 
The Ui does its job already, but this is just a fun thing to keep in mind for UI.

Overall it was enjoyable and there is a good chunk here for a jam game, great work yall!

Developer(+2)

Hi, yeah you are absolutly right, UI is a mess this time xD
Things scattered all over the place and not really good looking just barely functional.
Would have been fixed with more time.
Thanks for playing and leaving your Feedback!

I like your suggestion with the Resources underneath the Towers and to show the amount of needed resources in that clever way! Thanks!

Submitted(+1)

I wouldnt call it a mess haha, the UI does do its purpose afterall! and in a jam thats often enough. Good work on the game

Developer(+1)

We have fixed many problems!

  • We have reworked the code and have finally been able to work on the balancing!
  • The infinite range has been fixed, so you no longer have to collect resources all over the map.
  • The waves now run reliably, they always start when they are supposed to.
  • The UI has also been reworked and should now be much more pleasant ^^
  • The enemies can no longer softlock, as we have built a completely new map and if something does happen, you just have to run to it.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

Submitted(+1)

Cool to see yall update! I definitely do like the UI more now personally haha. Great stuff!

Submitted

This was cool, and I like the design. I did notice the enemies getting stuck as others mentioned, I got around that by building towers in those corners. I think it would be a good idea to adjust the prices of the towers. Having all the towers cost that blue crystal means that it's always the limiting factor in making more towers and this makes the rest of the materials effectively irrelevant. Nicely done!

Developer(+1)

The enemies no longer get stuck because of the level design and if they do get stuck, it's easier to free them. We have reworked the towers and have now also been able to balance them. There are 2 new towers and it shouldn't be that easy anymore ^-^

We've put a lot of work into it and worked on it a lot more. We would be happy if you would give the game another chance :D

Submitted(+2)

I spent like 40 minutes playing this and really enjoyed it. However at some point the lag becomes too unbearable and enemies get stuck in some places. A few small changes would make the experience much more enjoyable

Developer

We are already working on making it impossible for opponents to get stuck and reducing lag! I'm glad you like the game :)

Developer

We have fixed many problems!

  • We have taken several measures to significantly reduce the lags.
  • The enemies can no longer softlock, because we have built a completely new map and if there is something, you just have to run to it.
  • We have reworked the UI and the balancing.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

Submitted(+2)

The game left mixed feelings (I only stopped at the 3rd wave). Below I will just list some points that I have noticed:

  • Players and robots are too slow (or maybe it was worth making the map smaller, since the turrets shoot ignoring the walls)
  • In some places on the map, enemies get stuck (and the turrets ignore them, although they can shoot through the walls), which makes it impossible to move to the next wave. Maybe it was worth adding the ability for the player to deal at least a little damage to them

One of those places where enemies get stuck:

Developer

Our level designer had apparently not taken this into account. Maybe we will get a revised map.

Developer

We have fixed many problems!

  • The player and the enemies now run faster.
  • The enemies can no longer softlock, because we have built a completely new map and if there is something, you just have to run to it.
  • We have reworked the UI and the balancing.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

Submitted (2 edits) (+2)

I really likeed the game!!!!

Very interesting tower defense like i felt like a newbie on playing games with this because i haven't play a game with those visuals and game design in a while , very great proof of concept.

But there a things that can be improved to be a better game, like:

  • The web version stutters maybe because of the resolution of the textures and the tris count of the models, and the buttons like "Fullscreen" and "Quit" aren't helpful, because if you quit the game it just crashes and i was already on fullscreen when i saw the fullscreen button. So, a dedicated version for web can be grateful.
  • The audio has no compressor so there are times that the audio getting really high volume because the a sound plays too many times at the same time. And the audio feels saturated as well, maybe the volume is too high.
  • The wave ends even when there are enemies on the map so the preparation time is not helpful because waves are overlapping.
  • Enemies can get stuck and that makes them stop chasing the player
  • The turrets are too powerful because the can shoot through the walls and shoot at any distance, so the map doesnt feel necessary because of that, so a wall  collision for the bullets and small area for detecting enemies can make feel that your choices matter.
  • I visually couldnt tell where can i craft the turrets, so i struggle with the positioning of the turrets

Overall a really great game that i would play again


Developer(+1)

We are doing everything we can to rectify these errors. We already have a solution for the fact that the towers are too ‘strong’, but we still have to implement it. It was intended by the game design that not all towers can shoot through walls, but the code has become very chaotic. Many thanks for the feedback!

Developer (1 edit) (+1)

 We have fixed many problems!

  • The lags should now be significantly reduced.
  • Waves now always run synchronised with the opponents.
  • The map has been remodelled to make it look better and reduce stutter problems.
  • The balancing has been greatly adjusted. (Finally we had the time to playtest it enough and the code made it hard to rework ^^")
  • There are now rank indicators.

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

Submitted

yeaaahhh. i will try it tonightt