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(+1)
  1. I've gotten this criticism a bunch of times, it's getting fixed.
  2. I already fixed this in a newer version in a few ways. Room dialogue gets shorter/disappears after entering the same room twice and treasure only "announces" the item if it's something the player has never seen before.
  3. The game gets a lot more interesting after the first boss. This is a pacing issue that I'm aiming to fix in the steam release versions. The reason why I did it this way was to make sure the players understood the basic card mechanics before giving them more complicated cards, but from feedback in general it seems like that I made players wait a bit too much for that.

Thanks for playing!