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Ok, this is the first time I'm playing this genre and this was so cool, your game was so polished I can't believe you made it in two weeks, goddammit!

you implemented the theme of the jam very well.

the art style was so unique and the eerie atmosphere matched it perfectly, some things that bothered me(some of them subjective so they might not be relevant):

1. the "conversation" audio was really cool the first few times I heard it, but then it really got on my nerves since it more or less the same sound all the time, so some variance to that would be awesome

2. I really don't like reading a lot of text or waiting for animations to finish, some like it, but I really tried sometimes to spam the mouse to just make it finish faster(especially when I get the options in the chests)

3. I felt the gameplay was a bit repetitive and i got like 5 special cards after only 2 battles and I didn't even need to use them to win


overall this is the type of game that makes me feel bad about mine, and I think this has a lot of potential and a very good chance to win this!

(+1)
  1. I've gotten this criticism a bunch of times, it's getting fixed.
  2. I already fixed this in a newer version in a few ways. Room dialogue gets shorter/disappears after entering the same room twice and treasure only "announces" the item if it's something the player has never seen before.
  3. The game gets a lot more interesting after the first boss. This is a pacing issue that I'm aiming to fix in the steam release versions. The reason why I did it this way was to make sure the players understood the basic card mechanics before giving them more complicated cards, but from feedback in general it seems like that I made players wait a bit too much for that.

Thanks for playing!