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(1 edit)

The ghost mechanic reminds me of the clone levels in Mario Galaxy. It's a good concept for sure, though hardly a unique one. I think that the game would benefit from having some background music, as it felt a bit too quiet. 

The physics feel a bit akward for a platformer IMO; your air control is way too tight, making the jump feel like a street fighter jump. This makes trying to juke your ghost more difficult and frustrating while reducing the players options greatly. 


Binding the wall jump to left and right is a tad unintuitive, since most platformers use the jump button instead. You would also have saved me some time if you had made it clear in the description that a double jump was available :).

I liked the visuals though. The simple background and abstract landscape was nice to look at.

Overall, a good concept but the gameplay needs some improvement.