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GuardOfShame

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A member registered Apr 28, 2020 · View creator page →

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Really good game! The visuals are amazing as everyone else has already said, i really love the cartoon artstyle on display here, and the lighting was well implemented. The name is clever too.

The gameplay is great as well. The jump feels solid and fluid, and the head swap mechanic is cool as well (Though i think it would have been simpler to have both heads on one button). I especially liked the jump at the end where you had to use both heads to progress. The only thing i found lackluster was that the monster is a bit slow and provides very little threat if you just keep going forward at a reasonable pace.

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The ghost mechanic reminds me of the clone levels in Mario Galaxy. It's a good concept for sure, though hardly a unique one. I think that the game would benefit from having some background music, as it felt a bit too quiet. 

The physics feel a bit akward for a platformer IMO; your air control is way too tight, making the jump feel like a street fighter jump. This makes trying to juke your ghost more difficult and frustrating while reducing the players options greatly. 


Binding the wall jump to left and right is a tad unintuitive, since most platformers use the jump button instead. You would also have saved me some time if you had made it clear in the description that a double jump was available :).

I liked the visuals though. The simple background and abstract landscape was nice to look at.

Overall, a good concept but the gameplay needs some improvement.

I like the unique movement and the diep.io esque gameplay & progression, but i think the movement is a tad too slow when you're small and somewhat hard to control when you're big. I really like the unique artstyle as well, a break from all the pixel art (Nothing against that ofc! I use it myself as well.) is nice to see. I also think the game could use a goal of some kind. But overall, a pretty decent experience.

Good game. I liked that you both had two different aerial moves (jump and fly) and two different modes (glasses on and glasses off), allowing for a lot of gameplay variety. Visuals and SFX were also competently done. 

I do wish that the ghost would appear a small distance behind you after you die instead of remaining in the same position, as i sometimes died repeatedly until i could take off the glasses and run away to kite it. The instant respawn time does makes this a relatively minor issue though.

Very cool game! Creating your own platforms in a platformer is always interesting, and i think you put a unique spin on it by having those platforms be defeated enemies that continously spawn behind you, which i really liked. Only criticisms are that i wish it had some sound effects outside of the music and that snails would sometimes spawn right on top of me, killing me instantly with little counterplay.

Pretty basic game but i think the movement feels alright and the visuals work well enough, making it decently enjoyable. The glasses feel a bit tacked on as a mechanic (doesn't really feel like the full depth of this mechanic was explored). I think this game is alright but i would have liked to see some more unique/experimental mechanics to really set it apart from the other platformers on this website

Yeah i pretty much agree with this criticism. This was my first game jam so i wasn't really used to the time constraint and the project ended up being somewhat half baked. Glad you liked the concept though!

Amazing story and great, unique artstyle. Loved it.

Was this inspired by the game Darkwood? It seems very similar (in a good way).