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This game seems kinda familiar but I can't quite put my finger on why...

Haha in all seriousness this was a fantastic serving sim and all about dark fantasy coffee! I LOVE COFFEE! ... I should seek help.

Anyways I made it to Day 5 before the game completely overwhelmed me and I failed. The difficulty ramps up super quickly! Was there more to discover in the game regarding features/variety after Day 5 or had I seen it all? Would love to know.

The concept of having the intial drink and having to do little mini-games to switch it to the others was fantastic. I would have appreciated a little sign/picture above them just to remind me which is which at the beginning but I learned pretty quickly what they were so it wasn't a huge deal.

Having to take their orders and make all the coffees became super stressful and chaotic SO QUICKLY by day 3 I already felt in over my head haha. But being able to drink the coffee for a speed boost was a touch of pure genius in design so I was chugging more coffee than my customers by Day 5.

The opening day and tutorial were great and really well done. Didn't over explain or overstay it's welcome, just taught you what to do and left you to it.

Graphically the game looks great, some very simple but well readable pixel art. The coloured lighting kinda threw me off at first because it changes the colour of the coffee in your hand and it's different from what the customers show in their little speech-bubbles. Again not a huge issue I got used to it pretty quickly.

The audio and ambience were great and the SFX were well designed. I especially liked the end of day warning and the increased speed to the music. Fantastic touch.

Overall a great experience. Some more variety and depth to the customers/features to break things up a little would be nice if you decide to further develop the game after the jam.

Thanks for the feedback!

That was all there was feature wise unfortunately, most of it got cut in place of polish/tutorial. As far as the coffee drinking mechanic, I have my partner to thank for that all the way, and it ABSOLUTELY was a stroke of genius! I agree with all of the small issues you noted, thankfully they settled in and didn't detract from the player experience too much in the end.