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(1 edit) (+1)

Hey, checked out this game! 

I like that you have to walk towards where you want to access in the menu. It's a cute decision that also gets the player a litle more into the controls! I also really like that the characters and items are drawn on paper. I  know it can be really tough to put that on game and make it all look nice, so extra points for that!

One thing I noticed is that the music in the starting screen isn't looping seamlessly, so it could be a nice point to refine. The music itself is really good, though!

Another thing is, when you start the game, a small popup with text shows up on screen. I think it shows up a bit too quickly, so it's tough to read what it says. Also, if you press the pause button while that is on screen and then unpause, the game crashes.

If you press pause during combat, the game doesn't pause and some objects seem to flash in the background, appearing and disappearing super quickly.

The sound effects feel nice! I also thought the arrow minigame was really neat and the text accompanying it made me chuckle, it was funny. The general music of the game is really pleasant to listen to as well.

Haven't seen a lot of games in the jam so far with a Streets of Rage inspired gameplay, so this was a nice change of pace. Especially considering this is your first game, there's a lot that you do here. I thought it was a charming game and I can see that the time constraint probably affected a lot of intended mechanics. Combining the spices for your food weapons is a funny and interesting concept though, and it'd be interesting to see the game a little more fleshed out. Cool game! Keep making stuff!

(+1)

Thank you for the kind words.

I hadnt seen/tested for a couple of those bugs so thank you I will add them to my list to try and fix.

Appreciate all the encouragement and the aim is to continue to refine and expand this project.

I'm glad the childish joke has amused so many people.

As soon as Alchemy was in the running for a choice we came up for the premise to this game and have had a lot of fun with the concept. Trying to add something unique to such a well established genre such as Streets of Rage would be hard and we knew we wouldnt have the time or experience to make the combat as satisfying as that game so we felt our weapon crafting would be a nice twist along with the pseudo-3D effect of scaling the characters relevant to their Y value.

Thanks again for the constructive comments it will help us moving forward and encouraging to hear when people have enjoyed aspects of what we have made.