Thank you for the kind words.
I hadnt seen/tested for a couple of those bugs so thank you I will add them to my list to try and fix.
Appreciate all the encouragement and the aim is to continue to refine and expand this project.
I'm glad the childish joke has amused so many people.
As soon as Alchemy was in the running for a choice we came up for the premise to this game and have had a lot of fun with the concept. Trying to add something unique to such a well established genre such as Streets of Rage would be hard and we knew we wouldnt have the time or experience to make the combat as satisfying as that game so we felt our weapon crafting would be a nice twist along with the pseudo-3D effect of scaling the characters relevant to their Y value.
Thanks again for the constructive comments it will help us moving forward and encouraging to hear when people have enjoyed aspects of what we have made.