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Nice puzzle platformer you made here! I especially like the elemental power you got there and build the last level with all power utilised, bring them all together. Good job on that. The art is also nice, reminds me of A boy and his blob. Not sure if that's what you are going for.

A bit nitpick that it feels not too good with the delays in the start of the jump and after landing. It seems like the games lost every momentum at that moment and that's not a good feel for that. Also, why the wooden plank isn't a one way platform? (Probably I am playing too much Mario and got too used to it)

Anyway, nice job!

Thank you for the praise! I actually was inspired by A Boy and his Blob! I'm glad someone caught that. I didn't put it in the GDD cause it was a minor influence.

Yeah, I've gotten comments about the jumping and the need for one way platforms. Both are things I plan to update as soon as I can patch the game. Prior to uploading, when I was testing it out myself, I didn't really notice the delay being that bad. But I'm also not the kind of guy who would notice something like that. So I'm grateful to everyone who points it out. As for the Wooden Platforms, this was my first time using Godot, and I didn't know how to do that until after the submission window passed.

If you don't mind, would you prefer if there was no wind up jump animation and landing animation? That's most of where the delay comes from, but I can take them out if it would feel better to play as a whole.

If you really want the wind up, which to be fair is not that of a bad idea, I would suggest doing a bit of sliding when winding up, so that the it doesn't feel like the game just stopped. (Taking something from Mario) Landing I would say is a bit unnecessary, seems punishing the player for jumping, which is not ideal. Unless you are dropping from a great height or course.

I remembered someone did mentioned, probably GMTK, that pausing the game for a few frame is a way to "feelingly" punish the player for doing something wrong, and I felt a bit of this especially during the landing animation.

Good idea! For now, I'll just remove the animations for both landing and wind up, so that should make it more fluid to platform.