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Cons

  • Concerning the level design i got mixed feelings on the dificulty/intensity curve => middle of the level seemed to be the climax of the game and got easierafterwards, I think it is due to the ghost i got too much challenging in the middle of the game with the platform sequences that made him hard to avoid
  • When you die and respawn, if you were far enough in the advencment you have to wait the ghost to come back otherwise there is biggest chance he will kill the player  as he take adavantage of  being in the direction you have to go if you use glasses before his arrival. Maybe it would be better to make it teleportin with you behind you on the spawner to avoid those unecessary waiting time
  • Tutorial section aren't really clear for me => "Field cancel this out" I didn't understood it was referencing the precedent tutorial text i skipped so i did not understanded and so i got frustating by not knowing i wasnt able to fly in those zones. Sign like this shouldn't be ambigious. Also the tutorial that say "warning to the ghost" is avoidable so i did not understand directly why when i used glasses the ghost started to kill me. Also the text "warning to the ghost" is may be not clear enough => Warning hwow ? why ? when ? This isn't clear.
  • For no reason i got the music stop playing

Pros:

  • Checkpoint is really appreciated in such a long level, and their pacing are well balanced to not make you frustrated but not bored as well to make the game too much easy
  • Visual are pretty basic on my opinion but the VFX and animations, that are even present on small details, make the game more organic and visually interesting. Nice glasses effect and you even made a final animation on the end of the level that's good !
  • Platforming and flying movement were  satisfying ! It was offering a diversity of movement feeling easy to handle when switching to both movement mode. I found the flying movement more satisfying than the walking movement 
  • The music and SFX, without being a masterpiece, were right on the tone of the experience you wanna share with this game so that's good

Conclusion :

A nice and funny platformer that fit the theme and the special object implementation ! Exepted some tutorial and a difficulty curves i personaly struggled with, i think there is an interesting experience to discover ! A solid take in this jam for sure !

(+1)

Thanks for the detailed criticism.


 I had to give short messages, because of the small size of the dialogue box. Yes, I could have made them bigger, therefore more text would fit in.

The "Beware the phantom sign" is supposed to be mysterious, until you figure out that he becomes a threat with the goggles on.

Can I ask whether you were playing the downloadable or web version?  

Godot (the game engine I used) has many problems with web exports incuding non functional post-processing effects and music cutting out, which you mentioned. 

If you played the web version, it is sadly not a thing I can manipulate.

Ok i understood your limitation that is interesting to point them out thank you
So i played the web version, i saw afterwards the message pointing problems os my bad on that
To be honest i am using Godot and i was used to have problem on HTML export so what you mentionned really make sense for me xD
But i find to solve the performence problem on HTML export with  some of those things : Using the Godot Gdscript version isntead the Mono one for C#, Exporting  in compatibility mode instead of forward +, capping the max number of FPS, using CPUParticules instead of GPUParticules, etc. I'm using Godot 4.2.2, which versions did you used ?
Also look forward the Godot 4.3 version that will soon be launched and it seems like they fixed issues with HTML export : https://godotengine.org/article/progress-report-web-export-in-4-3/

(+1)

Nice! I used Godot 4.2 for this one (haven't had the chance to update yet). 

Thanks for the tips. I already did most of the stuff you mentioned, but I usually use the default Mobile mode, so Compatibility may be something I should try out.