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(+1)

Thanks for the detailed criticism.


 I had to give short messages, because of the small size of the dialogue box. Yes, I could have made them bigger, therefore more text would fit in.

The "Beware the phantom sign" is supposed to be mysterious, until you figure out that he becomes a threat with the goggles on.

Can I ask whether you were playing the downloadable or web version?  

Godot (the game engine I used) has many problems with web exports incuding non functional post-processing effects and music cutting out, which you mentioned. 

If you played the web version, it is sadly not a thing I can manipulate.

Ok i understood your limitation that is interesting to point them out thank you
So i played the web version, i saw afterwards the message pointing problems os my bad on that
To be honest i am using Godot and i was used to have problem on HTML export so what you mentionned really make sense for me xD
But i find to solve the performence problem on HTML export with  some of those things : Using the Godot Gdscript version isntead the Mono one for C#, Exporting  in compatibility mode instead of forward +, capping the max number of FPS, using CPUParticules instead of GPUParticules, etc. I'm using Godot 4.2.2, which versions did you used ?
Also look forward the Godot 4.3 version that will soon be launched and it seems like they fixed issues with HTML export : https://godotengine.org/article/progress-report-web-export-in-4-3/

(+1)

Nice! I used Godot 4.2 for this one (haven't had the chance to update yet). 

Thanks for the tips. I already did most of the stuff you mentioned, but I usually use the default Mobile mode, so Compatibility may be something I should try out.