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(+3)

Wow to call this game professionally made just doesn't seem to cut it.

I honestly don't really know where to start with this one. You don't get into playing a gamejam game expecting to find something of this high quality. Everything is polished, everything works, everything looks and sounds great and above all. It was damn fun.

The number of strange and fascinating element combos is insane. I think at one point I had 3 teleporting stars that randomly teleported me to each side of the map where they hit the walls. The shear number of combinations is insane and the fact that it all works boggles my tiny artist mind.

Of course being in the dumb*** that I am I found the simplest and most affective way to quickly kill everything was just pressing 123 for quick rapid fire splash damage haha. I suspect you guys probably set that up intentionally to give people an easy time. No doubt there's far better and insane combos that I just didn't figure out when I played.

It takes a few seconds to really figure out what you are supposed to do but once you get into the groove of things it all makes sense. Honestly though I Just mashed a ton of things until I found stuff that worked haha.

Running around after the objectives was a great touch. The minimap on the bottom right was a little confusing because at first I thought it was my location not the location of the rift. 

The enemies posed a constant challenge and I felt especially threatened by the range ones that were very well communicated with their laser sights.

The boss was just fantastic and really well designed. Later when it just started spinning and shooting bullets everywhere it was a bit manic and hard to see but I still managed to bring it down. I feel like the health regen is quite generous as I'm sure I took a ton of hits and somehow still survived.

I think my time was 10:06 I'm pretty sure most of that was just me wandering around like an headless chicken trying random button combos though haha.

Really fun and extremely polished game. Insane that this was done within the gamejam timeframe.

Thanks for taking the time to leave so much feedback, you bring up things that I haven't seen from anyone else yet.

The minimap stands out to me, you've definitely got a point about how vague it is, maybe adding a skull to the spot where the rift is would communicate better that's the spot where bad guys are coming from.

I'm glad you liked our game, we poured a lot attention into filling the interactions with as many small details as possible!

The coolest thing about this game to develop, is that even though I programmed every bullets behaviour I still don't know the best combos, and I still get surprised every now and then when I fat finger a new bullet and go "woah what was that".

(+2)

The fact that you are able to build a system where the combinations work with each other without being specifically programmed for that function is insane to me.