Here we go again
First of all the presentation of the game is amazing and the game being in 3d gives it extra points.Also I can see a lot of names in the team so I hope you all had a fun time developing together.
Let's get into the main part. The game had small bugs but I overlooked them due to the small timeframe,the worst one was the waves stop generating in lvl15 which was a bit sad( I wanted to limit test my base /: ) .
The buildings were good in ammount (but 1-2 more for the late game would be nice) and the idea that you need different part to build one was nice.
So the issues arrive in the playability department.Wave games looks easy and simple to make but the reality is they can get repeatedly very very fast. I realised that when I was making my wave game in the last jam I was participating. A quick way to delay this problem is by slowly increasing the diffuclity and making the player more active with interactions. Or the best is to make the game complex to you win the player intrest, take as example Bloons Tower Defense.
Overall a nice entry, the only tip I can give for the future is more playtest.
Viewing post in Scrap Defense jam comments
Hey, now you can try again, because there was a bug that the waves were not synchronised with the opponents, this is now fixed! We've also made some major balancing changes and added 2 new towers on top :D
We've also reduced the number of enemies and increased their lives, so there are fewer lags AND fewer resources. It would be lovely if you could try out our version 1.2 <3