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(+1)

Ooh, very well done on this! Taking on 3D is always ambitious for a game jam, and I feel like you guys put together something that really feels like a complete experience.

Mechanically I thought it was pretty sound. I'm always a fan of tower defense, and this definitely scratched that itch. I wish I could've removed a couple towers, not even for resources but just to redo parts of my setup. I felt like the difficulty could've picked up a bit faster, but I only made it to wave 6 and the enemies seemed to stop spawning altogether, so I may have just not made it far enough.

Really enjoyed the music; that was super well done!

The UI/UX was all pretty clear. However, I'm stuck on a Mac trackpad, so scrolling to select towers was pretty painful. I would've loved to be able to select towers via number keys or clicking, but totally understand how alternate control schemes wouldn't be a priority in a jam setting.

Overall awesome job on this one!

I salute you, I also like tower defences and this was the first time I was involved in one myself. It seems you already liked version 1.1, but there is now version 1.2, which is even better. We have fixed some bugs, reworked the UI and above all put a lot of time into balancing. Now it's really important to be smart about it, so I would be very happy if you could test version 1.2 and let me know how you like it. I'd be interested to see how far you get ;3