I'm not quite sure how to attack on this game, I switch to the tin man and he just kinda randomly throws the axes. Is there a way to aim or does it just throw them to the sides? I see what you mean when you say its a bit laggy when played in the browser, I believe it has some impact on the music and sound effects. It sounded very glitchy. From the description, it sounds like a good game and I would like to see what it's like finished :)
Viewing post in Oz - Dark Illusion jam comments
Thank's for the kind and thoughtful review.
It's a Vampire Survivor-like. In a game like that player interaction is kept to the basics.
It can be really fun once there's more content and a few weapon upgrades.
Originally, we had more plans for the Tin Man since my co-creator thought he was under-used.
The second level would've seen him chop down trees to get to the other part of the level.
Unfortunately, we had some last minute technical issues so I scrapped the level.
The basic scene initialization code is still in there. If you last long enough in the first level, you get to listen to one of my friends' e-guitar solos. Quite a treat for everybody who is into that kind of music. Personally, that song has been stuck in my head for 2 years.
As for the performance: I'm still surprised how bad it is compared to the console version I built.
I'll spend a lot of time optimizing and polishing the desktop and browser builds post this game jam.
Sadly, I have some issues with my workstation (Linus Torvalds really doesn't seem to want me to have 96GB of RAM) so it was hard profiling things at all.
Since the performance dips were accompanied by ominous screen flickering on my workstation and my workstation has video RAM issues that manifest themselves in this sort of screen flicker (again. Thanks, Linus Torvalds...), I assume a great deal of the performance issues are down to un-optimized textures.
While the browser version runs in 1366x768, the game's native resolution is 1920x1080 and some of the assets are even higher resolution that that.