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Music and sound design are really good! I actually loved the little bullets coming out of the gun. The enemy that makes the 3 width block across the whole was really cool. 
I kinda zoned out after a bit and died to the red squares. I wished they weren't just squares but I think that is just a personal preference.
The stages after you clear the room takes a really long time. Then once the enemies start to ramp up, it gets really interesting.

(+1)

Thank you! And me too, the casings are surprisingly pretty simple, just a mix of tweening and animation. I am proud of the effect how they kind of all blend into each other when they darken instead of overlaying.

And a mix, I was planning on having the enemies themed around explosives and construction equipment but ran out of time