Wow congrats! and thank you! I'm glad you liked it, currently working on a post jam version that should have much more content!
Anthony Long
Creator of
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Thank you so much! And im glad you noticed! I was thinking of more enemies and maybe a boss taking advantage of that threat, like a small red dot being the only part of a massive enemy you can see. But I'm glad you enjoyed it! Based on the support I'll probally release a small balance update at least and at most the whole finished game
Thank you! And me too, the casings are surprisingly pretty simple, just a mix of tweening and animation. I am proud of the effect how they kind of all blend into each other when they darken instead of overlaying.
And a mix, I was planning on having the enemies themed around explosives and construction equipment but ran out of time
Thanks! And I'm glad you beat the game! The game could defiantly use some balancing lol. And yes I haven't implemented any new weapons yet. but have the sprite work for at lease one done so far, (spoiler lol) but I had planned for the weapons to all take advantage of the unique map style. and change gameplay to basically be like another game
Thank you! And your defiantly right lol, I procrastinated on the enemies for a while, If i come back to this game That along side new weapons and enemies would be at the top of my list.
I glad you like the 'barnacles' or 'constructor' enemy's! I'm proud of the interplay they make with the driller guys and i think it lends it self well to the theme, Thanks for the feedback!
Was tons of fun! And great twist of the classic sand worm idea! I think with some more polished visuals it could be really popular! maybe the sand having a uniform patter at the start that can be disrupted as the worm digs through?
The helicopters look really good and the shooting sand mechanic was fun! Would love to see a post jam version!
Thank you so much! And you could say it just gives more incentive to kill them lol! (also constructer a good name for them, i have them called barnacles in the code) I was thinking of adding more enemies to take advantage of the destructible map like a lazer enemy that you'd have to hide behind a wall from