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(+1)

Procedural generation probably needs to take car physics into account to ensure that there exists at least one gear such that the next platform is reachable.

Number of gears feels a tad bit high. I would settle on 3 or sth.

Also $ usually means that you can buy sth, but you can't. It's a game-player communication problem.

Nice vibes though ^_^

Nice feedback I got there. :D

You're right about the island generation. The spawner has a set distance to the player, thus the placement is highly dependent on your position from like 2 islands ago. I wanted to make the spawner recognize the last island leaving its area, resulting in a more reachable distance, + variation of cause.

Originaly i was orienting on an average car for the number of gears (5). 4 just worked nicer with the fingers on the keyboard. 3 probably gives to few options.

The money bit confused me at first, but I guess its more of a genre thing. As far as I know, money can easily be used as points in a racing game. The problem should only appear if you have an spending system in the first place.

Btw sry if I sounded rude. Didn't mean it like that. ;)