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A jam submission

Holy DriverView game page

Submitted by Doomed Lord — 10 hours, 37 minutes before the deadline
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Holy Driver's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#83.4433.583
Originality#93.2033.333
Theme#113.7633.917
Overall#113.0823.208
Fun#142.4822.583
Controls#152.5622.667
Audio#153.0423.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1.1

Game Description
Crazy island racer!

Participation Level
second

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Comments

Submitted(+1)

Nice mechanic! Does not work well all the time though (some jumps can't be made?) and it took me a while to get a good intuition for it 

Developer

Glad you liked the mechanic behind it

If I make a game, I at least want it to have a little twist. The crafting of a games core and creativity is rarely recognized.

But honestly ... it could have been a bigger twist. ^^'

Submitted(+1)

Super cute. I felt like some spots were unreachable, and I would have wanted to play more otherwise.

Developer

Thank you for your kindness. Much appreciated.

As stated in the game's description, a friend of mine made the graphics, so he should be responsible for the cuteness.

Submitted(+1)

Procedural generation probably needs to take car physics into account to ensure that there exists at least one gear such that the next platform is reachable.

Number of gears feels a tad bit high. I would settle on 3 or sth.

Also $ usually means that you can buy sth, but you can't. It's a game-player communication problem.

Nice vibes though ^_^

Developer

Nice feedback I got there. :D

You're right about the island generation. The spawner has a set distance to the player, thus the placement is highly dependent on your position from like 2 islands ago. I wanted to make the spawner recognize the last island leaving its area, resulting in a more reachable distance, + variation of cause.

Originaly i was orienting on an average car for the number of gears (5). 4 just worked nicer with the fingers on the keyboard. 3 probably gives to few options.

The money bit confused me at first, but I guess its more of a genre thing. As far as I know, money can easily be used as points in a racing game. The problem should only appear if you have an spending system in the first place.

Btw sry if I sounded rude. Didn't mean it like that. ;)

Submitted(+1)

Good atmosphere. The jumping to the platform is not always reachable though :0.

Developer

Ty. I know.  :0

Hope I can get myself to redoing the spawner mechanics. Should honestly not be too hard ...