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(1 edit) (+1)

I really liked the concept, execution was mostly really good. If there were one more mechanic, and the difficulty curve a little more shallow, it would be worthy of a bigger game.

Thanks for your suggestions. Do you have anything specific in mind regarding the difficulty curve? I could lower the pace in general if that helps.

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I felt that I had to review too many choices within a minute of the game starting. Also, maybe you could use colored symbols instead of numbers? Might be easier to read.

I understand, thanks. Initially I had symbols in mind, but I didn't have enough time to make some, so the numbers I used during development stayed. So instead of just slowing down the game I could tweak the rate at which new islands spawn and increase it over time, or maybe add some islands with just two portals for a start.