I was initially interested in the story but the house is a little dark and I eventually got stuck looking around for what I was supposed to do next.
dishbutt
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The concept was engaging as soon as I made progress!
One thing that was unclear at first: the first objective has you checking the backyard, but in truth I'm expected to go outside, then back in. Without an explicit objective, it wouldn't have been an issue, but I wandered around in the backyard for a while wondering what I was supposed to do there.
I was disappointed in a lack of payoff for who was in my house, but the ending twist was interesting. A polished version of this with the English fixed up would easily be a good game for Markiplier to play, if you're interested in the attention. Either way, super interesting concept and impressive execution for the time frame.
Our bad. If you're interested in trying it again:
wasd or arrows: movement
q : use item in hand (either unlock door or ring bell)
e : open and close doors
tab: switch between keys and bell
shift: run
If you get caught by a monster, you can mash q to escape.
Also, while 'restore checkpoint' doesn't work, it should still save your game. So, if you re-open the game, selecting 'load' will take you to the second level if you made it that far.
Of the art, I only brought in the fork, the hat, and the seed. The rest is made by hand. I wasn't really thinking much about lighting on the rocks, since I was just focusing on making a tilemap that didn't look awful. Overall, yeah, the art is super rushed and non-cohesive. That's mainly because I figured iterating on gameplay elements was more important than making a cohesive art style. The art process was pretty literally: start making it and only redo it if it looks awful. Originally, the setting was to be different per level, but no time ^.^, so rocks.
There actually is a built-in reset. If you hit esc or start on a controller, it brings up a menu to restart the level or quit. I understand that in game jams, you don't assume normal controls stuff is true, so I get why you didn't find it.
Thanks for the input and letting us know about bugs :).
I really wanted to play more, but the controls felt wonky. I got to the part where you climb up some stairs for a bit. I tried to make that jump across to other columns ~4 times and couldn't make it. I'm interested to see what other stuff you do, though.
Also, I found a neat bug where if you grab the person at the beginning, you can float up infinitely. That was actually pretty fun, too, lol.