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(+1)

The concept is interesting and I loved the tree background. Body part crafting was also neat but it has place for improvements. I'll elaborate on it later.

There are several things I didn't like or could use an improvement:
1. Tree collision was unintuitive. I could fly through some areas of the trees where in other places there was a collision. I also hated the V typed tree branches where runes were placed. Was frustrating to get there and pick up the rune.

2. The movement was strange. I would expect a bit smoother & controllable movement but if that was your design choice then you can ignore this comment.

3. Only from description I understood that the "pot" is every 5 trees (Reading is hard). Even without that knowledge, it desperately needs an indication for nearest pot or cauldron. Maybe even a fast travel to it. While playing I lost it several times and had to use my memory & guessing if thats the right place where it was.

4. After crafting a body part I was expecting that something will change to my player character. Either visually or functionally (bigger; faster; more controllable) but nothing changed :( There has to be something to satisfy player. Additionally maybe some small instruction or description how/why can be added there, so that dummies like me understand how/why am I doing that.

5. From intuitive perspective it makes all the sense in the world to have a human body and body parts, but... player character isn't really a human :D Maybe it would make more sense to change it to something more fitting for the character ? It could give you lots of possibilities on how much/what kind of body parts your character has. In the long term maybe you can expand this mechanic to transform/upgrade your player character in a different form that will have different "anatomy".

(1 edit) (+1)

This has some really good points.
Most of what you mentioned comes down to us not having had enough time to playtest and optimize or even add everything that was needed, f.e. the rune descriptions
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