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These types of games are definitely not my thing, but it works pretty well for what it is! The different drink names are fun and I can see it being quite charming with a bit of polish.

A few points:
- The environment is a bit straining on the eyes, I think a tavern setting with some moody orange lighting could work well.
- Some ambient background chatter could help drive the setting home as well.
- The tutorial was a bit much all at once. When playing game jam games a lot of people tend to skip straight to the game if they see a lot of text so try to be careful with this.
- As others mentioned, the debuffs should probably have some sort of indication when they start or end.
- It feels a bit finicky to get the customers to accept their drinks sometimes.
- It was a little unclear how to make the slug cola at first, perhaps rather than N/A just write "none"?
- You can theoretically spam a bunch of drinks of each type right now and then go around serving them to get a really high score.

Overal it needs some polish but there's potential for a good game here. Good luck!

(+1)

thanks for playing, yeah its hard to get things right without a bit of feedback, definitely a few things to tweak, I have a vod of my playthough with the offline version which adds all the shadows which the web version removes

but yeah difficulty curve from easy to hard is something that seems important

I think replacing slide show for a video tutorial would be a quick and efficient solution