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(1 edit) (+3)

I dig the aesthetic of the game! It’s visually beautiful and the puzzles are pretty neat! I did think the drone of the music was a little loud and grating at its default volume until I lowered it, and it would have been nice to see the individual items give a bit more of a description of how they could be used, at least at first. Our game shared similar woes regarding teaching the player how to play, though, so I definitely know how that goes.

Though the manual felt a bit overwhelming when starting the game at first, it helped a lot as a reference once I actually dived in. Though the thing I was most lost on at first was the fact that you even needed to click on the items after they were placed in order to actually use them properly. Once I figured that out, the rest was smooth sailing!

Overall, fantastic game, and congrats on a job well done!

(+1)

Thank you so much for the feedback! Your note about items needing to be click in order to have their menus opened is definitely something we noticed post-upload.

We've already updated it (just can't patch it until the judging period is over) so that the menu for the item just placed opens upon placement, which I think makes for a much better experience. Spot on observation!

And we are DEFINITELY in need of a tutorial at the start of the game; it's being worked on right now, along with a slew of quality of life updates and tweaks.

Once again thanks so much for checking it out, means a lot.