Beautifully rendered, solid concept! The game is a bit unforgiving, however, and probably could have used some intangibility frames after taking damage, or alternatively removed contact damage altogether, as it felt unfair when I would slightly run face first into an enemy that I could barely tell was there in the first place. If you remove contact damage, you would then be able to get a bit more creative with the attacks while still allowing the monsters to feel fair. Beyond that, the letters felt on the verge of illegible, especially the wanted posters. I’m not sure if that was intentional…
Besides that, loved the ambience, liked the audio, and dig the vibes. Great job!