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Beautifully rendered, solid concept! The game is a bit unforgiving, however, and probably could have used some intangibility frames after taking damage, or alternatively removed contact damage altogether, as it felt unfair when I would slightly run face first into an enemy that I could barely tell was there in the first place. If you remove contact damage, you would then be able to get a bit more creative with the attacks while still allowing the monsters to feel fair. Beyond that, the letters felt on the verge of illegible, especially the wanted posters. I’m not sure if that was intentional…

Besides that, loved the ambience, liked the audio, and dig the vibes. Great job!

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Thank you for the feedback. Contact damage was a pretty late addition and I think it's necessary for the player having to be careful. I'm now even thinking about making the default movement walking to signal this intention better. I should have probably also added i-frames, that only occurred to me after the deadline. Nothing is final, I will experiment with different monster behaviors and attacks and see where I land regarding contact damage and i-frames. I have a general feeling in mind that the game is supposed to invoke so that's what I'm aiming for, the specific mechanics to achieve that are up to change.

The wanted posters are not supposed to be legible, although it's real text but I wasn't satisfied with what I have come up for them so I scaled them down and back up to be illegible. I will try to make the text that's supposed to be readable more readable and distort the ones more that aren't to create a more evident distinction.

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I just watched your VOD. It was very enlightening. Wow, you actually took the time to read the wanted posters, I'm very sorry about that but hats off to you. You were also very close to finding a secret.

Oh damn! I might have to give it another look, then. Thanks for the heads up!