Thank you for the feedback. Contact damage was a pretty late addition and I think it's necessary for the player having to be careful. I'm now even thinking about making the default movement walking to signal this intention better. I should have probably also added i-frames, that only occurred to me after the deadline. Nothing is final, I will experiment with different monster behaviors and attacks and see where I land regarding contact damage and i-frames. I have a general feeling in mind that the game is supposed to invoke so that's what I'm aiming for, the specific mechanics to achieve that are up to change.
The wanted posters are not supposed to be legible, although it's real text but I wasn't satisfied with what I have come up for them so I scaled them down and back up to be illegible. I will try to make the text that's supposed to be readable more readable and distort the ones more that aren't to create a more evident distinction.