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(-2)

This is inaccurate to real MSX/SG-1000 in one very important thing, a quirk that real TMS 9918/A hardware had. Real VDP /  TMS 9918/A could only scroll in increments of 8 pixels / 1 tile per each scroll instance. Here the scrolling is smooth like in NES / Master System games, one generation later.

Except for that, it's a great game.

(1 edit) (+3)

You made a mistake and didn't read the description correctly. I described it as "MSX/SG-1000 inspired", so that's why it's not an exact replica of a game for those systems.

(-2)

Yes, I read the description. I think that even a game that's inspired by a system that couldn't do smooth scrolling and where the tile-based scrolling is a very notable quirk of that system, should try to replicate this quirk.

(+2)

No one is stopping you from making your own game with your own definition of the word "inspired".